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- SCADA Real Time Data and Apache SPARK
- Access to relational databases with WinCC Unified
- Collect Factory data and write it to Kafka, with the Automation Gateway…
- WinCC Unified V18 exposed to the Internet…
- GraphQL for Unity with WinCC Unified
- WinCC Unified GraphQL Server for Data Integration
- AWS AppSync query with Cognito User Pool
- AWS AppSync Real-Time Support for GraphQL for Unity…
- Apollo 3.0 Websocket Protocol for GraphQL for Unity (V1.5.0)
- Unity3D in WinCC Open Architecture
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Author Archives: vogler
Sending OPC UA Data with GraphQL to Unity…
In a simple setup I have tested to send 2000 value changes per second from an OPC UA server to Unity with GraphQL, the Open-Source Frankenstein Automation Gateway, and the GraphQL for Unity Asset. And it could go up to … Continue reading
Posted in Frankenstein, GraphQL for Unity, Unity
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Unity3D in WinCC Unified
There is a free Unity asset to simplify the creation of an WinCC Unified Custom Web Control out of an Unity3d application. So, with that you can easily build WinCCUnified screens with real time 3d content built with Unity. Short Demo: https://lnkd.in/dkckxXFmUnity Asset: https://u3d.as/2QTN
Posted in Unity, WinCC Unified
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GraphQL for Unity and how to set headers in code…
If you use the GraqhQL for Unity asset and if you want to set the headers on HTTP or Websockets in the code, then you must use the the GraphQLHttp or GraphQLWebsockets class. At the base class “GraphQL” there is … Continue reading
Posted in GraphQL for Unity
Tagged GraphQL, Unity
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GraphQL on Unity and Result Event for Data and Errors…
The GraphQL for Unity Asset can be used to execute GraphQL queries in Unity. The result is set on properties of Unity objects and there is also a Unity Event on the GraphQL Query Object where user-defined function of a … Continue reading
Posted in GraphQL for Unity
Tagged GraphQL, Unity
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GraphQL on Unity & Newtonsoft 12.0.0.0 Reference Error
The GraphQL for Unity Asset uses the Newtonsoft version which is built in newer version of Unity (2020+). If you get an error like this: Then you can try to remove NewtonSoft dependency from your project – if you have … Continue reading
Posted in GraphQL for Unity
Tagged GraphQL, Newtonsoft, Unity, Unity3D
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Dockerfile for Python 3.9 with OpenCV, MediaPipe, TensorFlow Lite and Coral Edge TPU
Dockerfile Requirements.txt
GraphQL for Unity and execute a GraphQL Query in Unity with C# Code
With GraphQL for Unity you can execute GraphQL Queries in a Unity way with GameObjects. But with the asset you can also execute queries in Unity with C# code. Here is a simple example: Link the Connection variable to your … Continue reading
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Industrial Data in the Graph Database Neo4j…
The Frankenstein Automation Gateway now also supports to write OPC UA values to the graph database Neo4j. At startup it can also write the OPC UA node structure into the graph database, so that the basic model of the OPC … Continue reading
Posted in Allgemein, Frankenstein
Tagged Neo4j, OPCUA
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Docker CPU Limits…
If your docker container do not use all your cpu’s, it may be the case that limits are set in /etc/systemd/system/docker.slice. To apply changed settings I had to reboot my machine (just a restart of docker didn’t change the behaviour).
Posted in Allgemein
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Niryo with Unity3D and the Automation Gateway…
The Digital Twin is Alive 🙂 #Unity3D, the #Niryo Robot, and the Automation Gateway #Frankenstein with #GraphQL for #PLC4X … #ModBus data from the Robot can now be used in #Unity for visualisation and also to control the Robot from Unity … The Unity Package GraphQL for OPCUA is now not … Continue reading
Posted in Allgemein
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